I wanted to start getting a grey blocking done for my prototype of my game, after creating a simple visual of the outside in SketchUp.
This was my basic design of the building, where I had created a simple roof on the outside, allowing a small gap for the pillars to be placed there. I also started to create the pillars fot the doorway.
This was when I had got the pillar wrong. I had miscalculated where the pillar needed to be on the other side of the door, however I did manage to pull the entire door and pillars forwards and just pushed the second half of the wall back to meet the other half.
I found out how to put text so that I would have some kind of notes.
From these basic designs I was able to determine that it would definitely need to be more of a long oblong shape which corresponded nicely with my drawing.
I decided after this that I would take it into unreal engine and try to focus more on the inside as that is where the game level will take place. On the outside there will be pillars placed on the outside, however I felt that it was more important to start getting the interior done due to time limitations, as I could come back and create an exterior if I wished to do so. However since the interior is where the hidden objects will be placed it seemed logical that I would have to prioritise this first.
This was my first attempt at greyblocking the area. I needed to rectify the lighting as when I started to move objects around there was lighting left over. I then went back to looking at the pillars I had created and wanted them to be more equal than they were. So I decided that I would create smaller pillars to go in between the larger ones and once I had finished placing all the pillars in I would then be able to delete them.
This is the first side finished. I used the alt button to copy a pillar, simply just repeating the process. I then started on the other side, and forgot that I would need to re-place the first pillar as by copying one small pillar and one large pillar to the other side they weren’t flat against the wall. So I deleted them and started again ending up with the other side done.
I then realised that I had not gone all the way to the end with the pillars and had to take it to the end. (I had only gone up to the big grey block which you can see the shadow of on the right side.)
This is the Altar that I’m starting to create. I need a few steps to lead up to the Altar, which I used simple square blocks to create and I need to place a statue of the Goddess into the Temple.
This is a screen shot of the entire interior of the building. I created a large oblong cube for the door and created two larger pillars to sit either side of the door. This is the Aphrodite statue that I wish to make (or similar). It’s similar to one I bought a few months ago, and I wish to use it as it provides me with a wonderful reference.
I wish to place it on the back of the Altar, similar to a church as many Altars seem to have a place on the back of the Altar as it gives the followers a central figure to look at and dedicate their offerings to.
This is the Parthenon in America, dedicated to Athena. Looking at images of the Temples they often held a mixture of large and small statues. There where many columns, and they were often intricately detailed.
This is the adjusted Altar. I felt the need to adjust it and make it larger due to the fact that I would need to place a large statue of a Deity on it.
This is the basic Deity statue. I accidently placed in an empty actor instead of a sphere to begin with, and I only figured it out when I tried to scale it and couldn’t. I added two arms so that it didn’t just look like a pillar with a sphere on the top. I will need to place a small box underneath the real statue however, but this is just so I know where it will go.
This is the next step I took. Since I went back to my drawings and re-designed the inside, bettering the environment, I knew that I needed to add more statues. So there will be a statue of the Goddess on each and every pillar.
I was trying to get my bearings on how to put the market stall blaocks I had created on an angle. With the drawings that I did I felt that having them in a almost circular design would help create a more aesthetically pleasing temple, and since it is supposed to be dedicated to the Goddess Aphrodite, aesthetic is incredibly important.
I went into play mode and found that I had made my market stalls a little too large. When the player is stood against them they have to look up, and they still can’t see the flat counter piece.
This is my first revised edition of the market stalls. I had another person in my class look at the stall and they recommended that I made the stalls smaller in general as in play made they look very long.
Since I am making this game for others I took what they said on board and agreed that the stalls could definitely do with shortening in length. It took a few attempts and I also found that they were floating just slightly off the floor so I pushed them down and kept re-scaling them down, checking each time I did something in play mode. I then took the stall designs back to them and they said that they liked the size of the stalls much more this time around, and felt that they were in keeping with the rest of the temple.
I went back into play mode and we both agreed that some of the blocks needed moving as they were not in line with the others. My classmate felt that since this was Aphrodite’s Temple small details like that would be noticed and put straight in a ‘real life’ situation. I thought about this piece of advice and knew he was right so I decided to fix this mistake.
I tried to place a sphere trigger into my game, however I could not remember how they worked. So I started to click around trying to figure out what to do when I found this menu. I did not know that you could bring this up, but I felt it important for any future designs that I wish to do. I also realised that I had not deleted all of the little pillars that I used to measure out the spaces between the large pillars roughly. I felt like this was an important step aesthetically, even in just the grey blocking stage, and decided to delete the pillars first before doing anything else.
To be continued…