I am a twenty year old young woman currently in her first year of University studying Games Design. I have many interests including reading, writing fiction and poetry and photography. I would classify myself as an Eclectic Wiccan and enjoy studying about that.
Some of my favourite books include:
-Divine By Mistake by P.C Cast
-Path Of A Christian Witch by Adelina St. Clair
-Harry Potter by J.K Rowling
-Alice In Wonderland-Lewis Carroll
-Girl on Line-Zoella
I also enjoy many types of music and some games that I love are:
-Alice Madness Returns
-Assassins Creed (Just got into these)
This blog is going to be a space that allows me to post about interesting pieces of information as well as any notes or work that I do in my classes.
In the game there will be two opposing forces, mortals and immortals. The immortal side will be made up of many different types of beings and the player will be able to choose what kind of ‘species’ they want to play as. There will be slightly differing content depending on the character selected as one of the playable characters will come from one of the councils that make up the immortal’s society (vampire). He was born into money and wealth, coming from one of the eldest families but his parents are killed trying to calm a mortal’s rally. You go through the story as him, watching him grow as he first goes into confrontation due to wanting revenge. He will however see that although there is a need for physical force, there is also room for teaching the mortals about the differing immortal races and their abilities and capabilities to unite in peace instead of being divided in conflict.
I chose the ability to change characters and have differing story lines because I was inspired by the pokemon series where you choose your different pokemon; as well as fantasy life where you can play different lives which allows you to meet different people. The idea for the boy from the vampire council came from inspiration from a book called Carry On by Rainbow Rowell. Her character Baz comes from an old magical family but his mother was killed in a vampire attack, and he was turned. You get the ability to see his internal struggle within the society he is brought up in.
The conflict with the human (or mortal) race is inspired from a few things. One of them being Avatar with the human race forgetting what is truly important and only seeing how planets and nature can serve them instead of coexisting with it. It is also inspired by Harry Potter with Voldermort who is blinded by his own desires. In the House Of Night book series by PC and Kristen Cast Neferet strays from the path of the Goddess and chooses to embrace the darker forces in the world on her path to become ‘immortal’. Its not that necessarily being immortal is a bad thing (as demonstrated by Bella’s acceptance of the vampire world in The Twilight Saga) it is how you use the gifts you have. There was also influence from the vampire academy film and book series with fighting against the undead vampires with the mortal vampires.
It is also inspired by a differing view of a Christian Mythos. Christians believe that everything is separated from God, and that all Earthly desires are evil and bad. They claim that all other Religions are false and that everyone is going to end up in a place called Hell. I wanted to challenge this by demonstrating that Religion should never be used as spiritual warfare and that we only ever have the now (‘that is why it is called the present’ Master Oogway, Kung Fu Panda 1) and we have to make the most of every moment we have. You also have the theory that since God made everything in the world would it not be considered rude to not enjoy it? I also wished to demonstrate that it doesn’t matter what you are or how many differences you have for others, it only really matters how alike each and every one of us are. (I thought allot about what Albus Dumbledore said in the Order Of The Phoenix film).
I took inspiration from a children’s book that has stuck in my mind since I was small.
The first Poem is:
‘Welcome to the Haunted House!’
‘Step in through the rusty gates-
Be quiet as a mouse.
We’re going to sneak, and take
a peek, inside the haunted house!
Ghosts are hooting in the hallway.
Ghastly ghouls lurk on the stairs.
Imps and sprites have pillow fights
to catch you unawares!
In the kitchen there’s a wizard,
making slug and spider pies.
They’re for a very special meal-
A Halloween surprise!
Upstairs in the dusty bedrooms
skeletons are getting dressed.
Vampires brush their hair and teeth.
All the spooks must look their best!
An empty suit of armor
is clanking loudly down the hall,
to a party in the ballroom-
It’s the Monster’s Secret Ball!
So while the party’s in full swing,
be quiet as a mouse.
Tiptoe out while you still can-
Escape the haunted house!
Game Concept Idea:
Horror Game-Halloween people with maybe fighting against humans who wish to exterminate them.
List Of Fictional Witches And Wizards
Phineas Nigellus Black
Barty Crouch SR.
Barty Crouch JR.
Wilhelmina Grubbly Plank
Justin Finch Fletchley
Grandmama (Addam’s Family)
3 Witches from Macbeth, only one is named and she is called Hecate
Kiki (Kiki’s Delivery Service)
After doing a mindmap and a few drawings I thought I would make a list of fictional witches and wizards. Since I came up with the game idea late in the evening it was pretty late when I started making the list (I think around two in the morning) and I did not finish till gone three. It is not a definitive list of all the fictional represenattions of witches but it gave me a starting point as each of the characters are vastly different from each other. I pulled characters from books, films and animations. I even used characters of my childhood to help create this list. I realised with some chargrin that I could name over one hundred Harry Potter characters and I enjoyed the process thoroughly, however it’s quite hard to sleep after naming as many as you can. I also found that I struggled to spell some of the names correctly on paper and so have written it up digitally.
My next list Was:
Vampires In Fiction:
Stevie Rae Johnson
I am fortunate to own many books (around 300 at least on my last count) and I was able to use books that I had from my teenage years to help make up most of this list with the use of Van Helsing to. (I hate the ending, wish the vampires had won). It was another pretty fun excersize and it allows me to look at the differences between all the characters as they are all in one place.
Harry Potter and the Philosopher’s Stone
Harry Potter and the Chamber of Secrets
Harry Potter and the Prisoner of Azkaban
Harry Potter and the Goblet of Fire
Harry Potter and the Order of the Phoenix
Harry Potter and the Half Blood Prince
Harry Potter and the Deathly Hallows
Twilight- Stephanie Meyer
New Moon- Stephanie Meyer
Eclipse- Stephanie Meyer
Breaking Dawn- Stephanie Meyer
The Short Second Life of Bree Tanner- Stephanie Meyer
I’d previously done some drawing as I came from an ‘Art College’. In photography we looked at very basic drawing, but we were never taught how to use basic shapes to make up the human form and I found this a really interesting if very challenging concept. This year I have used many different types of media such as graphite sticks and watercolour paint to pen and felt tips. It was a really nice idea being able to draw or model something in 3D as it gave an almost tangible quality to the work we were doing.
I think I struggled with the drawing simply because I have not had much experience with developing that talent, however I really enjoyed drawing different things and seeing how much progress I made during the year. The things that I draw are far from perfect, however I find that I am able to draw them better than I used to.
Drawing in perspective still takes a lot of time for me, as I get confused by all the lines that are needed. However, I’ve come a long way since the beginning of semester one as I have managed to draw in perspective relatively successfully with setting out objects that are ‘further back’ in the image smaller than those ‘up close’ in the image. I really enjoyed the more traditional techniques and would like to progress and develop that talent.
When I came onto this course I knew very little in general about how to create a game or an object for a game. This year I have used 3Ds Max to create objects that I would have never been able to previously do. I found that actually learning how to use the program was a huge challenge, really struggling to get my head around which button did what and which tab things were in.
One of the objects I am most proud of is my mouse, which was a mini task, and it was the first thing that I felt that I had truly done a good job on and that I could remember where things were in the program. It was a challenge do some of the objects, such as the helmet, figuring out what shapes you need to start off with.
Or even with the sword, trying to figure out how to break the object that I drew apart so that I could make each piece a bit at a time before bringing it all together and attaching it. Creating a lighting studio was probably just as difficult as creating any of the objects as you have to figure out the lighting and how to flip the ‘walls’ of the ‘studio’ so that you can see the inside of the object. I started with a box for the studio and then removed two of the walls adding in a small table to place items on for the weapon design.
I can see just how far I’ve come this year with barely being able to create one item in 3Ds Max to now slowly being able to step by step take apart the object in my head, choosing the correct shapes needed to create it in 3D space.
These are the rendered images of my weapon and equipment. I decided that I would create a little box to place the helmet on which also in turn helped me set out the sword and shield. I created a general render studio and then saved out the file before importuning all the models into it, setting the lights when I was happy with the position of the objects.
I really enjoyed the challenge of creating these objects, and found the light set up to be quite tricky to get just right, as well as trying to make sure you could see inside the cube. I struggled with actually seeing into it, before remembering that it doesn’t acknowledge anything inside an object unless you ‘tell it to’, and set
I started off with a 30 cm cube and converted that to an editable poly, going the iterations to three. I then converted the sphere itself to an editable poly before removing the bottom. After that I selected the very top vertex and turned on soft selection, setting the falloff to 17.5 and pulled it up. I then lined up the second to bottom row of vertices before using the select vertices tool and dragging it across the bottom layer of vertices to select them all. I then used the move tool to move them along the z axes and shorten the bottom row of polygons.
I then selected them again and used the scale tool to make them a little wider so that the helmet had a slight flare at the bottom. After this I selected the whole object and added a shell modifier. I selected the helmet and converted it to an edible Polly and used the polygon selection tool to select the two polygons at the very front ridge of the helmet, and then extruded them by 1.5 centimetres. After this I selected the four corner points of the extruded shape and scaled them inwards slightly. I then pulled down the front three vertices slightly of the nose piece so that they were inline with the rear vertices. After this I extended the bottom two polygons of the nose piece by five centimetres.
I grabbed the bottom vertices of the new extrusion and moved them forwards along the y axis slightly. I then grabbed the end four vertices of the nose piece, using the scale tool to move them outwards slightly. I then grabbed all six of the bottom vertices and moved them down to extend the nose piece.
I found that creating the helmet was slightly more difficult than the previous two items we had to make, simply for the fact that I was unsure of what object to start with, and had to really take a look at my design, trying to think of what tools I could use to make the object. This is something that I always particularly struggle with in 3DS Max. It’s hard for me to visualize what I see on paper so that I can break it down and I was pretty pleased with how this turned out in the end.